Movies are completely different than games. We should probably move any further talk on the subject of game difficulty to its own thread, if anyone feels the need to start one. No offense to you or anyone else this isn't directed at you but rather is just how I feel about the subject in general. You're already well behind the curve and you've probably long since lost the interest (and likely the respect) of anyone who might have been cheering for you when you first began. But if it took you a handful of tries just to win the first time, you've already proven that you're not the better player/fighter/whatever. You need to be able to succeed more often than you fail to actually say that you're good at something. If you've lost 20 times in a row and then finally won once, that record still proves that you're the loser in the exchange. In addition to the above, there's also the factor of comparison. Video games allow us to be the hero, so why would we want to fail 20 times only to win on the 21st try? People want to see the hero kick ass and come out on top they don't want to see the hero be a miserable failure the entire time and then eventually get lucky. That's why they don't make movies where the hero gets beat by the bad guy 10 times before finally beating him once through persistence. What sorts of things inspire people in life? Those who try to do something a dozen times and fail a dozen times before finally getting it right once, or those who succeed the first time? We cheer for the heroes, the ones who are bound to win. But would you call that an accomplishment? I wouldn't.
"An infinite number of monkeys typing on an infinite number of typewriters." Eventually one of them will write something better than Shakespeare. Anybody can pass something eventually if they just keep trying over and over – eventually they'll just get lucky. That isn't something to be proud of, in my opinion. That only makes it about persistence, usually until they get lucky. If a person has to redo something many times before passing it just once, how is passing it any kind of an accomplishment when their overall ratio is like 1 in 20? Winning that one time doesn't erase the previous 20 failures.
#PRINCE OF PERSIA 3D GAMEPLAY PS3#
I'm buying Sands of Time for PS2 in several days actually, and running it on my PS3 (backwards compatible, old PS3, ftw). I'm talking about from Sands of Time and onwards.
I just really wish that PoP games had custom levels.Īnd I'm not talking about PoP and PoP: Shadow and the Flame, because I know for a fact custom levels are available for them. And those games back then, they had really short levels, they were really short games, but nobody noticed because they were so goddamn DIFFICULT. I cry, I laugh, I have true, real, gaming FUN like it was back in the day. I'm playing I wanna be the Guy, GTA IV and Ninja Gaiden Sigma all at the same time.
I have just recently had an epiphany, or an obsession with hard games. I'd also really like to see custom levels, with the parkour and everything, because I know that whenever a custom map-making dev tool comes out, all the users that love making custom maps, love making some of them hellishly hard as well. I'd love to see Forgotten Sands be a lot more difficult, such as placing the Sarcophagi in very difficult to reach places, or putting a Boss enemy to protect them or something.
I hate the fact that there are no custom maps, or that there is no way to make custom maps for the Prince of Persia games that are Sands of Time and onwards.